//file acts as Uber-file
#ifdef _DEVIRTUALIZE_
	#include <CryAction_devirt_defines.h>
#endif

#include "DelayedPlaneBreak.cpp"	//here for performance reason as this file is compiled by -O2
#include "ActionGame.cpp"			//here for performance reason as this file is compiled by -O2

#include "AnimationGraph/AnimationRandomizer.cpp"
#include "AnimationGraph/AGAnimation.cpp"
#include "AnimationGraph/AGAdditive.cpp"
#include "AnimationGraph/AGAttachmentEffect.cpp"
#include "AnimationGraph/AGAttachmentControl.cpp"
#include "AnimationGraph/AGColliderMode.cpp"
#include "AnimationGraph/AGFacial.cpp"
#include "AnimationGraph/AGForceStartImmediately.cpp"
#include "AnimationGraph/AGLookIkOverride.cpp"
#include "AnimationGraph/AGMovementControlMethod.cpp"
#include "AnimationGraph/AGOutput.cpp"
#include "AnimationGraph/AGParams.cpp"
#include "AnimationGraph/AGSetInput.cpp"
#include "AnimationGraph/AGSound.cpp"
#include "AnimationGraph/AGTransitionParams.cpp"
#include "AnimationGraph/AGWaitForUBAllowed.cpp"
#include "AnimationGraph/AnimEvent.cpp"
#include "AnimationGraph/AnimPhysicsNodes.cpp"
#include "AnimationGraph/AnimatedCharacter.cpp"
#include "AnimationGraph/AnimatedCharacterPPS.cpp"
#include "AnimationGraph/AnimatedCharacterPPS_Common.cpp"
#include "AnimationGraph/AnimatedCharacterPPS_Debug.cpp"
#include "AnimationGraph/AnimatedCharacterPPS_ParamCalculation.cpp"
#include "AnimationGraph/AnimatedCharacterPPS_StateSelection.cpp"
#include "AnimationGraph/AnimationGraph.cpp"
#include "AnimationGraph/AnimationGraphCVars.cpp"
#include "AnimationGraph/AnimationGraphManager.cpp"
#include "AnimationGraph/AnimationGraphManager_RegisterFactories.cpp"
#include "AnimationGraph/AnimationGraphState.cpp"
#include "AnimationGraph/AnimationGraphStates.cpp"
#include "AnimationGraph/AnimationGraphTemplate.cpp"
#include "AnimationGraph/AnimationTrigger.cpp"
#include "AnimationGraph/DebugHistory.cpp"
#include "AnimationGraph/ExactPositioning.cpp"
#include "AnimationGraph/HumanBlending.cpp"
#include "AnimationGraph/MGDelayEntering.cpp"
#include "AnimationGraph/MGDelayLeaving.cpp"
#include "AnimationGraph/MGEndMusic.cpp"
#include "AnimationGraph/MGMood.cpp"
#include "AnimationGraph/MGStinger.cpp"
#include "AnimationGraph/MGTheme.cpp"
#include "AnimationGraph/PreprocessLinksAndStates.cpp"
#include "AnimationGraph/RangeMerger.cpp"
#include "AnimationGraph/StateIndex.cpp"
#include "Animation/PoseModifier/IKTorsoAim.cpp"
#include "Animation/PoseModifier/LookAtSimple.cpp"

#ifdef _DEVIRTUALIZE_
	#include <CryAction_wrapper_includes.h>
#endif